Halo World Championship Finals As E-sports Revenue Exptected To Rise

Fans cheer during the grand final game between teams Tox and Splyce at the Halo World Championship finals in Seattle, Washington, U.S., on Sunday, April 15, 2018. E-sports revenue, consisting of merchandise, event tickets, sponsorships, advertising and media rights -- all beyond game sales -- is expected to rise at a 32.2% average annual rate in 2016-20 to $1.5 billion in 2020, according to Newzoo. Photographer: David Ryder/Bloomberg via Getty Images
Fans cheer during the grand final game between teams Tox and Splyce at the Halo World Championship finals in Seattle, Washington, U.S., on Sunday, April 15, 2018. E-sports revenue, consisting of merchandise, event tickets, sponsorships, advertising and media rights -- all beyond game sales -- is expected to rise at a 32.2% average annual rate in 2016-20 to $1.5 billion in 2020, according to Newzoo. Photographer: David Ryder/Bloomberg via Getty Images
Halo World Championship Finals As E-sports Revenue Exptected To Rise
LICENTIE KOPEN
Hoe mag ik dit beeld gebruiken?
€ 475,00
EUR

GEGEVENS

Beperkingen:
Neem voor gebruik voor alle commerciële of promotiedoeleinden contact op met uw lokale kantoor.For editorial use only. Additional clearance required for commercial or promotional use, contact your local office for assistance. Any commercial or promotional use of Bloomberg content requires Bloomberg's prior written consent.
Credits:
Bloomberg / Contributor
Redactioneel nr.:
946737006
Collectie:
Bloomberg
Gemaakt op:
15 april 2018
Datum van uploaden:
Soort licentie:
Release-informatie:
Geen release. Meer informatie
Bron:
Bloomberg
Naam materiaal:
ESPORTS HALO CHAMPIONSHIP
Max. bestandsgrootte:
3200 x 2133 px (27,09 x 18,06 cm) - 300 dpi - 4 MB